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Mega_Mike
01-21-2006, 12:49 AM
hey everyone.. im looking into starting some rendering stuff but i dunno which program to use...
which is the most widley used one? the best?
thanks

Sha$XL
01-21-2006, 04:57 PM
blender, wings3d, gmax are all free, and purrty darn good. yafray is a free raytracer

maya, 3dsmax, rhino, softimage|xsi, cinema4d, lightwave all cost over $1000 but are very advandce. vray, renderman, and mental ray are your renders for those

supraskill
01-22-2006, 08:38 PM
i use cinema 4d its an amazing program probobly the best out at the moment download bearshare and search it find the file thats 47.8 MB and you got it you will need winzip if you dont have it already oh and then send your $1500 bucks to maxon to make it legal ;) lol

~Nick p.s it requires a fairly fast computer

rZr
06-07-2006, 09:09 PM
I am lucky enough to own a copy of Maya Unlimited 7.0... that is a sweet program... there's a free "Personal Learning Edition" that runs forever, but it watermarks everything you render.

Carty
06-08-2006, 01:31 AM
solidworks is the best!

misterphotoshop
06-08-2006, 01:53 AM
If you want the best go for 3dsmax ;)

mahalo_dudered
06-09-2006, 04:30 AM
im currently using cinema 4d and its quite complicated to learn. its hard to teach yourself, unlike photoshop. I'm jealous of whoever has maya tho, that's what pixar currently uses i think.

LifeStyling
06-09-2006, 06:35 AM
i'll stick to 3ds max for now.
(kind of) easy to use and it does a great job.

suzq044
06-12-2006, 02:53 PM
maya is the top-of-the-line if i remember right; 3DsMax is up there though.. back in highschool i used this program called Animation Master:2000, it was pretty decent; i only did models back then.. since then, i cant find a decent copy of it -- i lost my cd :(

in school i had access to maya and 3Dmax.. but never had any classes for them, as im graphic-artist, not game-art designer. [now that im outa school] ..

i think most movie production studios make thier own programs to suit thier needs.. im not sure 100% do though.

Hitman
08-18-2006, 03:19 PM
im currently using cinema 4d and its quite complicated to learn. its hard to teach yourself, unlike photoshop. I'm jealous of whoever has maya tho, that's what pixar currently uses i think.


i've got maya and its pritty hard to use, but its much easier than 3d studio max 7

MAXi
08-19-2006, 09:59 AM
i'm using Blender3D. It's free and Open Source.

"Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License."

HomePage= www.blender3d.org

misterphotoshop
08-19-2006, 07:50 PM
3dsmax and maya are the top products out now. Maya is used more for the film industry and 3dsmax more for gaming from what I understand..but I could be wrong :p

VipFREAK
08-19-2006, 11:52 PM
In the Art and Design Business world I believe depending the line of work it would go...

-Rhinoceros
-Solidworks
-Alias
-Pro E
-Unigraphics

3ds Max is more for animation and that kind of work not 3d rendering.

MagicHallucinations
10-10-2006, 09:09 AM
3ds Max is more for animation and that kind of work not 3d rendering.


i would have to disagree. MAX comes with a wonderful rendering engine called Mental Ray.

http://www.mentalimages.com/4_0_gallery/index.html


if that doesn't do it for you there's also Brazil, Final Render, Maxwell, and Vray. all work very well with max, Brazil in particular is very user friendly.


here's something i just did.....3ds MAX, rendered with Brazil r/s : Fisheye lens (8mm). it's not even a high quality render, default settings.


http://magic.visualsummit.net/3D/Murcielago_Bfisheye.jpg

Spurs1
05-16-2007, 04:15 PM
They all cost so much though,

Spurs1
05-16-2007, 04:16 PM
They all cost so much though, why?

essex boy luke
05-17-2007, 08:33 AM
y do u keep bringing up old thread ur gonna get banned stop it NOW!