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joemomma95
11-21-2006, 01:11 AM
This is not a Tutorial on how to add reflections to a chop, this is a how-to on how to 'see' reflections and incorperate that into your own chop...


Take a look at this shiny purple 4 door, nice huh.....what do you see in terms of reflections? Look at things closely, then scroll down..
http://img244.imageshack.us/img244/9325/reflectionspj0.jpg


Ok, now I'm gonna show you what I see.

The red higlighted areas. See those trees in the background? That's what I'm showing you in these areas. Notice how the trees don't look exactly the same as they do in the background compared to the reflected trees. They are squished(for lack of a better term), in the reflection they got smaller and bunched together more....also notice that the sky(clouds) is also right on top of the trees, towards the camera.

The green highlighted areas. Look at the reflection on the bottom of the doors, the ground is really detailed and you can almost make out every stone and oil stain on the ground right next to the car. Now look how the reflection of the ground fade back 'into' the car, the details get less and less. Then look where the pavement 'ends' there's cars and more trees, and maybe even the bottom of a golf cart right in the center of the front door.....but also notice how the closer the reflection gets to the trim piece running down the car the more the cars/trees/sky gets 'flattened'.


The blue highlighted areas. Look especially at the side of the hood, the cars are getting really 'flattened', why? Because the reflection is still following the cars that are behind and to the right of the camera but they are quickly fading into whatever is in front of the car reflecting off the front of the hood. You can almost make out the drivers side fender in the side of the hood towards the front if you look closely. Also, look at the rear fender, you can almost see a whole picture in there, there's a few cars, parking spots, trees, sun, clounds, sky and so on. But look what's happening when you look around to the front of the rear fender, things are getting 'warped', why? Because the fender isn't a mirror, it's a curved piece of metal painted and polished up to look like a mirror.....the curve make everything look distorted towards the front of the fender. But look at the part near the wheel well, pavement, it's the closest thing to the car so naturally it's the first thing from the groud up to reflect into the paint.

http://img228.imageshack.us/img228/4994/reflections1copyha7.jpg

This was a quicky thrown together just to help a few people out, you'll notice alot more things in terms of how reflections 'flow' if you really start to look at real world reflections and take note of what exactly is going on and why....I can't tell you how many times I've sat around just looking into paint jobs trying to figure out why something is reflecting the way it is....but it is interesting to say the least...BTW, if there's not that many shiny cars sitting around your place, go on the web, seriouswheels.com has tons of these types of pictures with tons of these types of reflections to gaze into.....keep looking out for those reflections and sooner or later you'll get it..

Hope this helps some people 'see' reflections. And mostly, I hope it helps people create reflections better in their chops. If you find one reflection in the picture above that you could call 'mirrored' then I might give you a dollar.....so if your creating reflections on a chop and you think that they should be a cut and paste of a picture and that's it, well, I guess you haven't 'seen the light' yet....that is unless your chop is of flat paneled car...

styler101
11-21-2006, 01:30 AM
great job that stuff isnt easty to explaine in type

KEV
11-21-2006, 11:12 AM
joe all the respect for you doing that but i think the main thing that people want to know is that ..
1st : how do you get the reflections back onto the chop .
2nd : how do you go about making the reflections fit to the angles of the car .
3rd : which is the prefered opacity to have these relfections .

lol sorry i got abit carried away there as i dont chop any more :( wish i never got rid of cs2 now :(:(:(:(

VipFREAK
11-21-2006, 01:07 PM
Yeah, I see reflections fine and all but it's getting them on and making them look realistic(flashy) that I'd be interested in.

PSDavinci
11-21-2006, 01:55 PM
Lots of good insight there joe, thanks for your post.

This is an extemely important aspect of chopping, especially where realism is concerned.
I for one admit that this is one if not THE most difficult issue for me to get good results from.

It would absolutely RULE if you could follow this up with a tute (as mdkv and VipFREAK suggested) on creating/adding relections to say a brushed pic with none existing.

I know that a lot of the material would have to be cut from other images since you obviously dont have the reflective imagry to work with. So having said all that, we axiously await the proverbial meat and potatoes here.

C'mon man, you can do it, and just think of all the praise and love you'd receive!

styler101
11-21-2006, 04:36 PM
joe all the respect for you doing that but i think the main thing that people want to know is that ..
1st : how do you get the reflections back onto the chop .
2nd : how do you go about making the reflections fit to the angles of the car .
3rd : which is the prefered opacity to have these relfections .

lol sorry i got abit carried away there as i dont chop any more :( wish i never got rid of cs2 now :(:(:(:(


your #1 #2 #3 are usless info to have if the chopper does not have the insight that was pointed out in this tut

PSDavinci
11-21-2006, 05:00 PM
your #1 #2 #3 are usless info to have if the chopper does not have the insight that was pointed out in this tut

True.
But the insight is just as useless without the know how to proceed.

Which therefore makes the request a logical precedence.

joemomma95
11-21-2006, 08:33 PM
Yes, you probably should use other images when adding reflections to a chop, don't just cut and paste a part of the chop bg. Use google images and you can find almost anything that you might need....also, do a search onthe net for 'stock photos', there is alot of sites out there that people 'donate' their photographs to and they are free for use in anything, and now a days most of the photos are super high resolution.

As far as how to make reflections twist and turn and flatten....use your 'free transform' and one of the best things to use IMO to get some cool looking twisted reflections has to be the 'liquify' filter. It takes alot of getting used to to learn how to use it, but I'm sure there's a few tutorials out there for this also.

Biggest thing is practice IMO. Play with things, PS is unlimited in what it can do for you so try new things and keep practicing.

steelwagon6
11-24-2006, 03:52 PM
man, this is a great write-up! it helped me a lot with my Volvo i just finished. awesome job, this will definately help tons of people out in the future. :D

rickysals
11-24-2006, 03:52 PM
Shinyness is a result of contrast. Most people just don't put enough contrast in their reflections.

The reason there isn't a tut on this is probably because it is a CASE BY CASE BASIS.

The way you put reflections on one car is different than the next car, and the next car.

I've preached for 4 years on this board for people to LEARN PHOTOSHOP - NOT "HOW TO DO CARBON FIBER, HOW TO AIRBRUSH, HOW TO ADD WHEELS, ETC."

This is a perfect example why. If you can do some of these things, but not others, you are simply clueless with Photoshop. Your fault, noone else's. If you learn the program, you will know how to do reflections and how to do this and that. You won't need a tutorial on how to add reflections.

Joe showed you what you can be taught with reflections... and that is the content of reflections - what to look for, what kiind are they, etc.

Knowing how to put reflections on the car he chooses to show you just isn't relavant really. You need to come up with your own way of doing it - and you will by learning the program... no other way.