All this has been self taught and done in 3ds max 5. I'm thinking on finishing of my schooling by doing this kinda stuff. I was Mechanical Engineering because I wanted to work with solidworks but it's too picky and I hate / suck at calculus.
Heres my work so far.
This engine was intended for a game so it's not completely detailed to the max like I know I can but whenever I have more time i'll start the more realistic stuff.
Turbo Setup
Mugen Style Cover I made
SR20DET Cover
A car that I designed after hearing about the Areil Atom
Vtec engine in that car, new texture on the valve cover
Nintendo Wii, Not completed but I measured everything so it's close to perfect scale.
Me messing around with a few parts that I made to promote my brothers business, needs more work but it was just to have fun with
98% of this stuff is completely made by me from scratch. But the other 2 percent was modified which was basically just the engine block and cylinder head which looked like two boxes. I also have a ton more rims but I haven't rendered them.