Heya, back at it again, seeing the popularity of this MM comp i thought id give it a go...This time I've come to you with a new style and look that ive developed using concept rendering techniques, and 3d. The rims were modeled in 3D, which some may recognize as the Konig once ive made long time ago, more on that later . The kit design was developed with inspiration of veilside rx-7 and whole Tokyo drift/tuning scene. Pretty much everything was done with out the use of donors or underlays...see you next time !
its been awhile since we've seen an actual chop from you. i agree with what they said about it looking toony, but that doesnt mean it doesnt look awesome! nominated!
__________________ SCCA autocross, bitach!
Racing is like sex. why would you only want it to last for 10 seconds at a time? Rosie
the other works i've seen from you where always one of the best you see around the scene
this one looks great but isn't at your usual level
nevertheless it's got to be vieuwd different because you really designd everything from scratch the brake discs look a bit strange in yellow and some parts look somewhat toony
It's very extreme and eye-catching, but as said, toony and has some mistakes. The rims are great but the tires aren't too good at all. They go too bright and the profile seems to vary a lot. I think the wheel arches are a bit unlogical as to how they sit on the body. In my opinion their lines should bend when they meet the original widebody, not go straight over that. The area near the mirrorbase as well as the area where the top of the windshield and the roof meet look a bit smudged and a few jagged lines can be seen in some places as well.
Yeah i was expecting the differentiation of comments on this new style and i appreciated, gives me an insight of where to tweak and adjust the style, i can also tell not many read my description.I don't considered it a "chop" as people quoted that I've done better chops in the past, because i no longer chop so this doesn't fit the chop category style base. This is more of a vector render with 3d based parts, sort of like tooning where u start out with a base image and work your way out, instead i start with a sketch and render the rest with out the base image. I think it was experimental to try and use this style on none concept based cars, i think i rather apply this style on my concept side then on the tuner side. Some commented on the mesh and cf not being good or real looking, i cant agree or disagree, because again they are my own patters still in tweaking stage but i think I've gotten the look i wanted, the challenge here is to recreate not to use the already created. Again much appreciate the comments negative and positive.