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3D RENDERING Been doing some 3D work and want to show it off? Put it here.

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Old 03-02-2005, 11:36 PM   #21
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where did you get the program are you using for this?! i am really interested in making a few of these!
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Old 03-04-2005, 01:35 AM   #22
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that is awsum, i would love to try and do sum o that, i dont have any 3d modelling programs though
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Old 03-06-2005, 02:50 AM   #23
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you know making a car in 3D isn't easy as it looks i should know since i been doing this for 10 years :\.
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Old 03-06-2005, 02:56 AM   #24
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Soooo..... Judging by your birthday, you started 3d modeling when you were 7 years old.
Very interesting seeing you probably were in 2nd grade. Sorry for this useless reply but I don't like liars.
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Old 03-06-2005, 01:02 PM   #25
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he's got a point though. its not as easy as anyone thinks.

everyone thinks, ooh 3d modelling, I want to do it! I bet its easy! but in fact when they actually start with it, they do not attempt to enlighten themselves and flourish, but instead get frustrated and give up.

its really hard to model a vase, let alone a car.

a bunch of kids at my school try and make cars in inventor. they look lke abesolute crap because they're trying to create a sleek and curvy object using solids editing tools. solids editing isnt that easy, but surfaces are 100x harder to learn.

annnnnd this car was made with surfaces.
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Old 03-06-2005, 01:31 PM   #26
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^^^ I agree 100%. People need to understand that you won't learn much by diving into a full on car modeling tutorial. You need to start off simple. Do a few cubes. Make a cube with a hole in it. Simple stuff.. Kind of like when most people started chopping. They didn't jump head first into brushing an entire car. They simply cut a few parts off another image and paste them in place, or did simple mods like color changing and lowering. After time you learn the abilites of the tools in the given program, along with the ins and outs.
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Old 03-06-2005, 03:00 PM   #27
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very true.

as with anything, there are many ways of occomplising a single task. most of the time, this takes much knowledge with the program at hand. take a simple cube with a hole in it for example. You could, simply draw a box like this [o] and extrude it, but if you make the box first, and then cut a hole it it, you have much greater control over the hole. Things such as a taper on the hole, or maybe only cutting halfway into the box could be made that way instead of simply extruding this [o].
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Old 03-17-2005, 11:22 PM   #28
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i have only been doing 3d stuff not very long, and im about to post my progress so far - an RX-8. not the best i must admit. i just found that i went through all the tutorials that came with the 3ds max worked really well for me, so that when i looked at a car tutorial on the net after a week of the tutorials that came with it, i knew what i was doing so much better. so yea i agree with the above - starting small and simple and building up is the best way, but its also frustrating when u wanna do bigger and better things!! lol
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Old 03-24-2005, 09:13 PM   #29
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k whoah i was just asking for the program, not tuts and stuff, i just want to explore the ways of the 3d
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Old 04-04-2005, 01:22 PM   #30
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cool car i like the way you made the bumper stick out more. i got 3ds max n made half a door knob.
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Old 04-16-2005, 01:13 AM   #31
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Quote:
Originally Posted by nasTone
Soooo..... Judging by your birthday, you started 3d modeling when you were 7 years old.
Very interesting seeing you probably were in 2nd grade. Sorry for this useless reply but I don't like liars.


aye sorry but it's true that i started when i was 7 and also there are people out there that started at the same age as me when i started and don't tell me you don't believe that cause if you don't then you should get out more often.


don't try judging something i loved doing for so many years.........





*late reply due to computer problems and moving*
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Old 04-17-2005, 01:45 AM   #32
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Why don't you post some of your work?? I won't believe you until I see something. Sorry, but that is how I am.
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